Namespace WitShells.AnimationRig
Namespaces
Classes
- ConstraintBinding
Defines how a constraint should follow a target transform.
- ConstraintFollower
Controls IK constraint targets by following assigned transform references. Allows toggling position/rotation constraints independently for hands, legs, and head.
- ConstraintTarget
Represents a single constraint target that can be assigned to follow a source transform. Provides fine-grained control over position and rotation constraints.
- ConstraintTargetController
Main controller for managing multiple constraint targets. Attach this to your character and assign transform references to make constraints follow targets.
- RigReferences
Holds references to all IK constraints and provides easy access to targets and weights. Attach this component to the Rig GameObject.