Table of Contents

Namespace WitShells.AnimationRig

Namespaces

WitShells.AnimationRig.Editor

Classes

ConstraintBinding

Defines how a constraint should follow a target transform.

ConstraintFollower

Controls IK constraint targets by following assigned transform references. Allows toggling position/rotation constraints independently for hands, legs, and head.

ConstraintTarget

Represents a single constraint target that can be assigned to follow a source transform. Provides fine-grained control over position and rotation constraints.

ConstraintTargetController

Main controller for managing multiple constraint targets. Attach this to your character and assign transform references to make constraints follow targets.

RigReferences

Holds references to all IK constraints and provides easy access to targets and weights. Attach this component to the Rig GameObject.

Enums

ConstraintFollower.ConstraintType
ConstraintFollower.UpdateMode
ConstraintTargetController.BodyPart
ConstraintTargetController.UpdateMode